Let Kids Keep Their Chromebooks
When you have a widely accessible, low-cost device and pervasive demand for technology, the problem should be solved, right? But that is where the eight years of arguments begin.
My solution is simple: Give students Chromebooks, and let them keep them.
Bring Tabletop Role-Playing Games Into the Library and Classroom for Educational Opportunities Across Curricula
With educational intent, role-playing games can provide a narrative that holds students’ attention and be customized to teach specific lessons.